Posté : 23 août 2008 08:11
Qui te dit que ça sera le dernier.......
"Un site orienté Dreamcast"
http://forums-dreamagain.vibvib.fr/
Ya le jeu de voiture de la Senile Team (fait un bail qu'on en a pas entendu parlé de celui là), le bomberman-like de la Alice Team (même remarque). Pour le reste, je sais pas, c'est peut-être un peu tôt pour le dire...binblink a écrit :Y'a d'autres jeux en développement sur DC? (a par wind and waters)
^^Even more Time
24.09.08
While DUX is already in very good shape, it takes more time to finishing and publishing this game. Of course we use the time to make the game better to meet the high quality bar aimed.
To preinvent another delays, an exact relase date is to be announced when the game is finished.
Et l'OST est en vente....www.blog.hucast.net a écrit :Given DUX is almost done, it only takes about a month to release this game. Currently end of February is aimed, but perhaps early March becomes more realizable as issues may happen. So gameplaywise the game is already on spot and all important features are implentent - from now it's just about the last bits, and publishing this game.
By this opportunity I'd like to thank all purchasers who are patience about their pre-order, and aren't abused by the many delays. The additional development time that the game receives makes it a way better game then it should have been orginally. Taking pre-orders early also assures the quality of the product, as its an active investment to the games development budget. Additionaly, there's going to be a (very) small bonus for all DUX pre-orders on HUCAST.net
(source)Given DUX is receiving many delays since its first release date announced at april 2008, I'd like to explain a bit how these delays have been occurred and how its all for the good of the game.
Originally DUX has been intended just to be side-project with only 5 stages and simple scoring system. During the development our quality bar to meet has been increased from time to time, so upgrading and expanding is what we're using the delays for. Now the game is a full-scale project with 6 instead 5 stages. Additionally, most stages are longer and featuring way more enemy types then before. The game also now features a more advanced scoring system, given the bullet soaking ability of your pod. The difficulty settings are more balanced as well, to make the game a fair but still challenging experience. All in all the game has a lot of advantages from its extra time given, which is of course a good thing for players.
To give an exact release date is currently hardly possible, because this depends on very hard to estimate factors. From now on I'll report how thing going with the release of this game once a week, so more on this in the next week